Utskrift från Malmö högskolas webbplats www.mah.se

Deep Playability

Contact person: Mikael Jakobsson
Responsible: Mikael Jakobsson
Co-workers: Simon Niedenthal
Partner: Ubisoft Massive, Upside Studios, Southend Interactive
Funding: KK-stiftelsen
Timeframe: 2007-09-01 -- 2010-09-30
Research profile: Nya medier
Faculty/Department: Faculty of Culture and Society, Arts and Communication
Subject: Tvärvetenskap
Webpage: http://www.mugs-se.org/index.php?option=com_content&view=article&id=47:deep-playability&catid=34:projects&Itemid=37

The goal of the Deep Playability project is to develop design practices at the border between game development, game testing and player community management.

There is an increasing acknowlegement of the active role of gamers as cocreators of the gaming experience and the need to move away from the traditional milestone model of game development, including the need to nurture games through their whole lifecycle.

Methods and practices from interaction design like rapid prototying, participatory design and social interaction design can enrich the game developer´s understanding of their target audience.

Beskrivning på svenska

Målet med projektet Bortom speltest – en studie på gränsen mellan spelutveckling och spelkontexter är att utveckla designpraktiker på gränsen mellan spelutveckling, speltest och spelar-communities.

Nya utvecklingsmetoder och uppmärksammande av spelarens potential som samskapare av spelupplevelser står i fokus.

Senast uppdaterad av Magnus Jando